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Sparking Young Minds

Complete Product Catalog

 

Scroll through this page to view the products online, or download an electronic version of our 2017 catalog, which includes an order form.

Activity Books

Board Books

Unbored Bulletin Board Book II
Grades 2-6.

The Great Unbored Bulletin Board Book II offers 20 more unique ideas that are the opposite of those canned bulletin-board kits. Titles in the second book include The Monsters are Coming, Neighborhood Picnic, and What Did the Teacher Do?

$9.00

Thinking Challenges

Waiting for Lunch
Grades 1-5.

There’s that “thing” in schoolrooms called class spirit or chemistry. Some rooms have it and some don’t. We like to think that this book contributes to that spirit in a very positive way.

$13.00
WakerUppers
Grades 2-6.

These 50 lively reproducibles turn students into more flexible, adventuresome thinkers. Each activity sheet is hand-drawn and complemented by a teacher page that offers answers. More than 300 activities in all. Many teachers use WakerUppers as a motivational tool to start the school day. But don't let the name fool you—this book is a valuable learning tool that can be used anytime kids need a jolt of creative, flexible thinking.

$16.00

Thinkables

Thinkables

Looking Logic II - 2nd through 6th

The 45 activities in this collection can be used a variety of ways. You might feature three or four at a time as a warm-up challenge. Or hand them out to early finishers. They provide good experience in developing visual thinking skills.

$5.00
Nifty Fifteen - 4th through 6th

Simply introduce one of these 15 subjects and watch what happens. Whole-class discussions will meander in interesting directions.

The premise is simple—let children think about common concepts and then ask thought-provoking questions about them.

Topics include Window, Car, Map and Bathtub. Introduce the subject, read the 10 questions and call for discussion.

A great resource to have when you need 5 (or 15) minutes of something to do. And who benefits? Everyone, because thinking at length on a single subject is what is prized here.

$5.00
Opposites - 3rd through 5th

Hot, cold, first, last, inside, outside—these and seven more either/or challenges push students into new areas of thought and analysis.

Ten two-page activities encourage children to think about things such as how old an "old" teenager is or how to turn a boring drawing of a house into something more interesting or what might have happened if you climb a tree slowly but come down fast.

The intent here is to help children think more flexibly and analytically about familiar concepts that may surprise them. We want them to think "I've never thought about THAT before!"

$5.00
Really Look - 4th through 6th

We think that looking closely at something is a skill that can be taught—here are 15 activities designed to help children do just that.

$5.00
Smart Art I - 1st through 3rd

Creative drawing responses to interesting directives—that's what we're after here. Students get to draw things they've never thought about drawing before.

$5.00
Smart Art II - 3rd through 6th

A great array of art challenges awaits students in this collection. The 15 activities cover a lot of territory—everything from "drawing poems" to making designs.

$5.00
Smart Snips - 3rd through 5th

Students snip their way into valuable thinking, reading, and direction-following experiences—and everything starts with a hands-on challenge.

$5.00
Take Aways I - 1st and 2nd

Students cut away shapes from a matrix until there is only one shape left—and that's the answer!

The challenge here is for children to carefully analyze an array of words place in lively shapes on a sheet of paper. Then they use their scissors to take away those word-shapes one by one, based on particular descriptions.

Although the snipping is the entertainment, the real work involves practice in classification. If students are asked to find two paper things, they wouldn't cut out the word "toaster" or "guitar," they'd look until they found "envelope" and "dollar bill."

These are great hands-on experiences in deductive thinking!

$5.00
Take Aways II - 4th through 6th

Fifteen activities call for scissor work and decision-making as students cut away shapes until they arrive at one remaining shape—and that is the answer!

These hands-on challenges begin with a matrix sheet that is filled with shapes containing words or drawings. Then students start cutting away shapes in response to a series of descriptions. When they finish, there should be one shape left—and that is the answer.

In one activity, Cut Those Cookies, children first look for three drawings that portray a cookie with one big bite missing. The next description asks for a shape containing a drawing of a cookie missing one big bite and a little bite, and so it goes.

$5.00
The Question Kid -3rd through 5th

Call this flexible thinking at its best! Question Kid activities encourage children to think about old concepts in surprising new ways.

$5.00

Card Sets

Discover! Series II

Discover! An Envelope
Grades 2-6.

How many folds can you find on the envelope?

$3.50
Discover! Notebook Paper
Grades 2-6.

Why are all the lines the same distance apart?

$3.50
Discover! Your Hand
Grades 2-6.

Look at your little finger. In how many places does it bend?

$3.50

Discover! Series I

Discover! Crackers
Grades 2-6.

Could you staple two crackers together? Why or why not?

$3.50
Discover! Popcorn
Grades 2-6.

Why wouldn't popcorn make very good eyes for a snowman?

$3.50
Discover! Scissors
Grades 2-6.

Make a list of action words telling what scissors can do. Here's a start: snip.

$3.50

Card Sets

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Discover! Series I
Grades 2-6.

The "Discover!" Series of 24 card sets offers children extraordinary experiences with everyday objects. Simply hand the student the object and the card set and let the thinking begin.

$42.00
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Discover! Series II
Grades 2-6.

The "Discover!" Series of 24 card sets offers children extraordinary experiences with everyday objects. Simply hand the student the object and the card set and let the thinking begin.

$42.00

Dot Series

Dot Eats Out
Grades 2-6.

Only three things on the table were not bought by Dot's dad. What are they?

$3.50
Dot Goes on a Ride
Grades 2-6.

Red means stop and green means go. Why is a yellow light important?

$3.50